My Red Bull Masters Series mod is something quite special to me.
It comes with a wide variety of customisation options - including multiple BHP levels - so that people can play however they want, and showcases all of the skills that I've learnt and developed since jumping into the GP4 modding scene some years ago.
While teams & drivers are far from realistic, I initially conceived this mod with the idea of it being something of a prediction of the 2017 Formula 1 regulations; At the time I started work on this, the sum total of what we knew was 'more powerful engines, more mechanical grip, faster lap times'.
With that in my head, the initial concept was engines producing 1000 BHP at 18,000 RPM.
And from there it only grew.
Option for 15,000 RPM, option for 1200 BHP (later changed to 855 BHP), more torque....all the fun things.
The vision for F1 in 2017 has changed somewhat since the mod's inception but, at the risk of blowing my own trumpet, it still gives a rollicking good experience.
Variety of Imgur albums with screenshots ranging from WIP to final versions: 1,2,3,4,5
Features:
* 11 fictional teams
* 22 real-life drivers; all either champions or fan-favourites of their respective disciplines
* 17 tracks with specially tweaked Magic Data
* 36 different performance files
* 2 BHP levels
* 2 RPM limits
* 4 different physics configurations
* 4 different torque configurations
* 3 helmet styles
* 4 custom soundsets + original
* 2 custom steering wheel styles + original
* Full-range of Pirelli tyre compounds
* Sample car setups for all circuits.
Download links:
Mod - OneDrive Google Drive
Trackpack - OneDrive Google Drive
Main thread at GrandPrixGames.org
Important information regarding the mod.